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Old Oct 23, 2009, 05:24 AM // 05:24   #61
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It would allow new build ideas to surface, let more players to have fun, and have you use professions because you enjoy them?
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Originally Posted by killerbot3009 View Post
It will also make the HoM monuments for Elite areas a lot harder to get, due to the skill required to clear such areas.
You should have and build skill anyway. o.O
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Originally Posted by Targren View Post
You don't PUG elite areas. It's a waste of time and money. Even with UWSC, PUGs are a last resort and generally not worth the risk.
I PUG "elite" areas and do just fine, but then again I'm leader.
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Pve is just to have fun and/or farm.
Yet you're against people having fun.

Last edited by Cuilan; Oct 23, 2009 at 06:52 AM // 06:52..
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Old Oct 23, 2009, 08:07 AM // 08:07   #62
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Please share thoughts on the matter.
Killing retarded shit can't do anything but good to a game.
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Old Oct 23, 2009, 09:31 AM // 09:31   #63
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Tbh. only nerfing SF wont make difference. i think they should also do someting to terras. and even Areas.. .. .
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Old Oct 23, 2009, 10:20 AM // 10:20   #64
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Hopefully it will help A-Net balance the professions more in GW2. I remember reading (before the SF abuse) that Assassins sucked, well, one way to make them not suck is allow them to permasin. Thats like typing godmode in your tilde/console in Halflife 2 because you suck at fps.

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Old Oct 23, 2009, 12:42 PM // 12:42   #65
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All this whining for them to get rid of SF for the sake of UW and FoW...guess what? aside from warriors and maybe rangers any proffession can come into uwsc's so long as they are inventive enough to make a build that works for an area. I've seen nec chambers, monk pits, eles run wild, dervs doing pits/vale, mesmer doing chamber, ritualists running vale support (and from what ive heard coming up with a new all rit uwsc) so instead of bitching and whining about how its unfair to you, figure out how to include yourself. If A-Net really wanted to nerf it, all they would have to include is a touch skill that rips enchants, or an aoe...course that would really screw up all you hypocrits rolling 55's and 600 builds to farm smite crawlers.
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Old Oct 23, 2009, 12:59 PM // 12:59   #66
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Length of SF reduced by 1 second for every party member over 6. That would be funny.
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Old Oct 23, 2009, 12:59 PM // 12:59   #67
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Shadow farm (puposeful mispelling) is EZ skill to nerf

FORM SKILL - You assume the form of the shadow -

srsly its already called form anyways
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Old Oct 23, 2009, 01:25 PM // 13:25   #68
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Originally Posted by Deakon View Post
Length of SF reduced by 1 second for every party member over 6. That would be funny.
This wouldn`t solve anything. Person who can do mnts and plains under 20 min would still do it.
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Old Oct 23, 2009, 03:55 PM // 15:55   #69
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Originally Posted by Reformed View Post
Those same people seem to think with SF out of the way they will be able to run whatever shitter build they want in PuGs call it "balanced" and achieve similar results. Unfortunately for them so long as superior alternatives exist that will never ever happen. Ironic too that this same crowd complains about being forced to play a certain way while demanding that others change their play style to accommodate them. SF is broken sure, but enough already.

Nice summary!!!

Not much will change, farmers will jump on something else be it buildwise or farmwise, pugs will still fail and the the crowds will go beckering on the newest meta.
It will never end ...
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Old Oct 23, 2009, 08:26 PM // 20:26   #70
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I used a low armor, invincible caster tank for all my high end groups for quite a long time before Shadow Form ever existed, and that will continue after it is nerfed off the face of Tyria. Assassins are not PvE chars, so brace for whine fest when they get it in the can.
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Old Oct 23, 2009, 08:33 PM // 20:33   #71
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It's waay too late but it should still be done ASAP. Such a ridiculously overpovered skill simply shouldn't exist, it's broken way beyond UWSC or a few other popular runs.

The nerf also shouldn't make ectos more expensive than they are now, if you remember ectos were actually cheaper than they are now just before SF was buffed to absurd power level.
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Old Oct 24, 2009, 01:16 AM // 01:16   #72
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It's odd how people are wringing their hands over this.

A SF nerf would effect such a miniscule number of players compared to the overall population. So, does the majority of GW players really give a shit about any of this? Probably not. I think the vast majority don't even look at this website or even understand any of this, they just play the game. It's just a game. What a concept. The vast majority don't farm. They don't want to, and moreover, they could care less that other people can farm or SC or whatever the current uber thing is to do among the very miniscule number of elite players.

So what do I think? I hope SF isn't nerfed because why ruin the fun for the small amount of people who like to game the system. Let them have their fun. What more could a game developer want then a bunch of uber nerds spending every waking hour trying to figure out how to combine spells for optimal use of energy and health? Why slap these people down?

So, in the end, nerf or not really doesn't effect the majority of players. Leave SF as is.
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Old Oct 24, 2009, 01:21 AM // 01:21   #73
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I think uwsc should be nerfed, but not SF.
SF is fun for those that don't abuse it. And it's great for tank n' spank.

However, if uwsc is removed, players will just complain about the next farming build. I bet the next QQ victim is Hundred Blades.
Furthermore, Anet will need to make new gimmicks. Players, at this point, see UWSC as a minigame of some sort and have real fun doing it. Just nerfing it on the spot, even if it is broken, is as bad as removing content. So in logic, they'd have to have a back up plan otherwise it is a downgrade to the game, in a way, despite it being "broken". Since it removes that "minigame"
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Old Oct 24, 2009, 01:24 AM // 01:24   #74
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Quote:
Originally Posted by suprise facial View Post
All this whining for them to get rid of SF for the sake of UW and FoW...guess what? aside from warriors and maybe rangers any proffession can come into uwsc's so long as they are inventive enough to make a build that works for an area. I've seen nec chambers, monk pits, eles run wild, dervs doing pits/vale, mesmer doing chamber, ritualists running vale support (and from what ive heard coming up with a new all rit uwsc) so instead of bitching and whining about how its unfair to you, figure out how to include yourself. If A-Net really wanted to nerf it, all they would have to include is a touch skill that rips enchants, or an aoe...course that would really screw up all you hypocrits rolling 55's and 600 builds to farm smite crawlers.
^^^ This.

Actually a 4 man ranger trap team pwns the crap out of the UW. You can't SC but NM is so easy it's a joke, HM is almost a joke, too. Set traps, lure and things die instantly. You don't need a different build for pits, or pools or chambers or whatever, just a straight trap build with easy to get skills, no slogging through EotN to get special spells, and off you go with 3 buddies. One of my favorite things to do.
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Old Oct 24, 2009, 07:45 AM // 07:45   #75
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The problems SF poses go beyond just UW and FoW. If all it was good for was farming certain areas (as the 55 monk is), then there wouldn't be much of a problem. However, as it is, there's really not much point in playing anything other than a SF sin in the majority of PvE, since it just curbstomps it. To leave SF as it currently exists is to say to the PvE playerbase "Eh, don't bother with all those other classes, they're just there to make the assassin look better by comparison". It's broken, crowds out other classes/builds, and generally just defeats the purpose of playing the game.

And if you think SF's effects on the game are over and done with, think again. So far most of what we've seen is SF wreaking havoc on the economy and taking over high-end areas. But it's not going to end there. Even Anet admits that SF is now being used for things as simple as VQs. That's how bad it's gotten, and will continue to get until it is fixed. If the trend continues, we will eventually reach a point where SF dominates not only high-end PvE and farming, but also standard PvE as well.
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Old Oct 24, 2009, 06:14 PM // 18:14   #76
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Originally Posted by suprise facial View Post
aside from warriors and maybe rangers any proffession can come into uwsc's so long as they are inventive enough to make a build that works for an area. I've seen nec chambers, monk pits, eles run wild, dervs doing pits/vale, mesmer doing chamber, ritualists running vale support (and from what ive heard coming up with a new all rit uwsc) so instead of bitching and whining about how its unfair to you, figure out how to include yourself.
Really? How? I'd be kicked a thousand times.

I've figured it out already. SF or speed clears need to have something done about them.
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Old Oct 24, 2009, 08:07 PM // 20:07   #77
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Originally Posted by Falynn Firestorm View Post
Actually a 4 man ranger trap team pwns the crap out of the UW.
Too slow. You can't make a reasoned argument that you can regularly organize groups to do half of UW and not open the end chest while expending triple the time investment of an UWSC to do it. You can do this with friends if your friends aren't impatient or money-motivated, sure. You can't just slap together a trap team in ToA, though.

Speed matters. If you make a unique snowflake build, and it works but is slow, you won't be able to play with skilled players. The basic issue is the repeatability of the quest as "content", because this rewards minimizing time invested in clearing the quest and forces everyone to collapse on the global optimum.
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Old Oct 24, 2009, 09:36 PM // 21:36   #78
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Originally Posted by Cuilan View Post
Really? How? I'd be kicked a thousand times.

I've figured it out already. SF or speed clears need to have something done about them.
UWSC already has. I'm sure the others are forthcoming.
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Old Oct 24, 2009, 10:31 PM // 22:31   #79
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if you remember ectos were actually cheaper than they are now just before SF was buffed to absurd power level.
That's because Ursans brought in a lot of ectos to the economy. Once SF is nerfed and the time to clear goes up Ecto prices will go sky high and many of us will be richer than we are now. ) Poor people will remain poor and have to work even harder to get anything valueable in the game from that point on.
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Old Oct 24, 2009, 10:42 PM // 22:42   #80
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That's because Ursans brought in a lot of ectos to the economy. Once SF is nerfed and the time to clear goes up Ecto prices will go sky high and many of us will be richer than we are now. ) Poor people will remain poor and have to work even harder to get anything valueable in the game from that point on.
I still dont think it'll affect the price of ecto, sure maybe a bit but nothing close to sky high.

They're been 5-6k since before ursan, nothing happened when ursan got nerfed, and they've barely changed since uwsc started, so i don't think it'll change when it ends either.
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